Applications are invited for a Research Associate in Interactive Virtual and Augmented Reality to work in The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), a major national research centre at the University of Bath. 

We are seeking a talented and motivated researcher with excellent track record in VR/AR interaction. You will work closely with human-computer interaction, graphics, psychology and motion capture experts to research, develop and evaluate innovative multimodal environments and interaction techniques for virtual and augmented reality.

The principal aim of this post is to conduct research to enable these developments and to produce world leading publications and other appropriate outputs. In addition to these duties, you will be involved in the supervision of PhD students and some teaching. Commercial activities through CAMERA are also possible. You will be expected to work closely with other CAMERA staff, especially with researchers working on related areas of VR and AR.

CAMERA is an exciting EPSRC funded large-scale research collaboration between the Department of Computer Science, the Department of Psychology, the Department for Health and external partners at the University of Bath. CAMERA aims to create impact in the areas of entertainment, human performance enhancement and assistive technologies. A central theme is the development and application of human motion capture, VR and AR in these areas. CAMERA has world-class partners including Atkins, The Foundry, Ministry of Defence, and British Skeleton.

CAMERA has world-class motion capture studios, including a range of full body and facial capture systems, inertial sensing, multi-camera 4K arrays, and VR and AR technologies. CAMERA has several research strands. With this post, we aim to research and develop innovative multisensory techniques and experiences in which people can interact with other people and things in virtual and augmented environments. Through advances in multisensory interfaces, motion capture, 3D modelling and rendering, and human-computer interaction, we aim to make these experiences more controllable, realistic and natural while better understanding the human experience of VR and AR including such factors as emotion and agency.

This is a fixed-term for up to 2 years.

For an informal discussion about the role please contact Prof Eamonn O’Neill ([email protected]), but please ensure that your application is submitted via the University website.

What we can offer you:

Our campus is surrounded by beautiful countryside, and the City of Bath with its historic charm and social activity only a short distance away creates an excellent environment in which to work. 

We are:

  • a family friendly workplace 
  • open to exploring flexible working opportunities which benefit you and the University. 
  • recognising of the talents of our diverse workforce through an excellent reward package 
  • encouraging of your personal and professional development
  • Find out from our staff what makes the University of Bath a great place to work. Follow us @UniofBath and @UniofBathJobs on Twitter for more information.

    We aim to be an inclusive university, where difference is celebrated , respected and encouraged. We truly believe that diversity of experience, perspectives, and backgrounds leads to a better environment for our employees and students, creating a learning environment and organisational culture that enhances  health and wellbeing across our community. We are very proud to have recently received Ambassadors for Autism certification and are an accredited Disability Confident Leader; committed to building disability confidence and supporting disabled staff.

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